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A visual designer, and a dreamer.
Game monetization
For this game monetization design project, I created an engaging in-game event screen, "Dragon's Match" (an imaginary game), aimed at boosting player retention and revenue through collectible rewards. The design features an AI-generated dragon character, a progress bar for tracking collections, and a bold call-to-action button, all optimized to motivate players to engage and unlock rewards. The UI elements and color palette are carefully crafted to enhance user experience and promote ongoing gameplay.



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